GO GET 'EM!
Round-based tactical shooter in the Condition Zero mould.
Every component, in every state. If a pattern is not on this page it does not exist yet — build it here first, then use it.
The ground is violet, never neutral — saturated colour on grey reads as a swatch, on violet-black it reads as emitted light. Each neon is three values: a near-white core, a saturated glass, and a low-alpha bloom. Compose from all three or it looks like a fill.
The arcade voice comes from the eyebrow, not from setting the headline in pixels.
.ch-displayDisplay.ch-h1Heading one.ch-h2Heading two.ch-h3Heading three.ch-leadLead paragraph, muted, capped at 68 characters..ch-bodyBody copy at 15px with a 1.6 line height..ch-smallSmall print and metadata..ch-readoutSCORE 128400The game card is the most important component on the site. It shows a real captured frame — never a sprite on a flat swatch. Hover or focus one to see the accent border, bloom and the slow ken-burns.
Selected: all
Focus is trapped inside while it is open and restored to the trigger when it closes. Tab around to confirm, then press Escape.